![]() I build a reception desk, a GP's office and a pharmacy. The opening moments of a Two Point Hospital game feel pretty similar to Theme Hospital. ![]() Some people just want to be super efficient and make as much money and they really don't care what it looks like, and they'll have rooms right next to each other to maximise walk times. "Some people really enjoyed making aesthetically pleasing reception areas. ![]() "I think one of the things we learned over the last 20-odd years from the games we've made-The Movies, Fable, playing other people's games, and also looking back at what people said they like about Theme Hospital-it just varies," says Two Point Studios co-founder Mark Webley. These management sims are ultimately about making your operation run like clockwork, but I'm sure many players, like me, enjoy the act of creating something just as much, and would appreciate the opportunity to revisit their hospitals in a kind of sandbox mode even when they've got those three stars. The other key thing here for me is underlining the sense of player ownership for a hospital. We like that idea that these discoveries you're making through research, you can start to use them in all of your hospitals, and maybe it helps you get that third star you were struggling with in that earlier hospital." Now I've got that upgrade for my X-ray machine, I can apply that to any of my machines in any of my hospitals. Because it's tracked at the organisation level, you continue where you left off in the previous hospital, and so you can then finish off that project in that hospital. You might only get halfway through researching that project, but you can jump to one of your other hospitals and think, 'you know what? I'm going to continue that work here'. "For example, researching an upgrade for your X-ray machine," Huskins says.
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